Computing in KS1 is half thinking, half safety

KS1 computing splits roughly two ways: computational thinking (algorithms, programs, debugging) and safe technology use (online safety, recognising IT).

You can support both at home without any equipment beyond a kitchen timer and an open conversation.

1. The "be the robot" game

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Your child is a robot. You give them instructions one at a time: "take 3 steps forward, turn left, take 2 steps." See what happens.

Then swap. They program YOU around the kitchen. The lesson: instructions have to be CLEAR or the robot does something weird.

That's an algorithm. That's the whole Y1 algorithm objective, in five minutes.

2. Spot the computer at home

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Walk around your house. Find FIVE things that contain a computer chip. The microwave, the washing machine, the TV, the smart speaker, the doorbell.

Ask: "What instructions do you think this thing is following right now?" The microwave is running an algorithm: heat for 30 seconds, ping when done.

This nails NC requirement 5 (recognising IT beyond school).

The single most important online safety rule

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If you only do ONE thing for online safety: make sure your child knows they can come to you about ANYTHING they see online without losing their device.

The number one reason children don't report worrying things online: they're afraid the phone or tablet will be taken away. Make the deal explicit: "If you tell me, I won't take it away."

That single promise turns you from a punishment risk into a safety resource. The activity book in this pack has a "family promise" page for you to sign together — it works because it makes the deal real.

UK resources you can trust: thinkuknow.co.uk (run by the National Crime Agency CEOP) for age-appropriate online safety. childline.org.uk if you need to direct your child somewhere if they're struggling.

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