This sits in the geometry strand of the maths curriculum:
The reason it matters: this is the foundation for KS2 geometry, mapping, and computing. Children who can talk about position fluently find coding (Bee-Bots, Scratch Jr) much easier.
Sprinkle these words into ordinary conversation:
Examples in real life: "Put your shoes under the bench." "Walk forwards three steps, then left." "Turn the lid anti-clockwise to open it."
Five minutes here and there is enough.
If your child enjoys this, they'll probably love coding. Position and direction language is exactly what programming uses.
Worth knowing about:
Most parents worry coding is hard. It isn't — at this age, it's just turning the position-and-direction game into something on a screen. If your child can do the robot game above, they can do Scratch Jr.
You finished this lesson. You worked hard and learned something new today. 🎉
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