Robot Recipe: Plan Your Program
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About this resource
An interactive programming puzzle that mirrors the unplugged worksheet but in a visual environment. Children tap arrow buttons to build a sequence of instructions, then press RUN to see Robbie execute their program. If he hits a wall, they can DEBUG — clear the program and try again.
Five levels of increasing complexity introduce the core programming concepts: sequencing, prediction, debugging. Each successful level rewards a star; bug counter shows how many attempts were needed.
What you'll learn
- Creating & debugging simple programs DfE NC Computing KS1 req 2
- Predicting program behaviour DfE NC Computing KS1 req 3
- What is an algorithm? DfE NC Computing KS1 req 1
Inside this resource
- Plays in your browser
For the student — how to do this
You're going to play a learning game about computing. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.
For parents and carers
This is a learning game for Key Stage 1 computing — about 10 minutes of focused activity. Your child can play this on their own or with you alongside. There's no pressure to finish in one sitting.
Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.
For teachers and tutors
A a learning game aligned to the DfE National Curriculum for Key Stage 1 computing. Use as a standalone activity, a homework task, or a lesson plenary.
Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.
How to check the work
The game shows the score in-play. The "best score" gets saved automatically to the dashboard — no manual marking needed.