Computers Everywhere: A First Look
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About this resource
A 7-slide tour through KS1 computing. Each slide tackles one big idea: what counts as a computer (more than you think!), what an algorithm is, how programs work, what a bug is, and how to stay safe online.
The online safety slide uses the standard UK SMART rules adapted for KS1 children: Safe, Don’t Meet, Accepting, Reliable, Tell. Best read with a grown-up.
What you'll learn
- Creating & debugging simple programs DfE NC Computing KS1 req 2
- Online safety: keeping safe online DfE NC Computing KS1 req 6
- Predicting program behaviour DfE NC Computing KS1 req 3
- What is an algorithm? DfE NC Computing KS1 req 1
Inside this resource
- 7 slides
For the student — how to do this
You're going to watch and interact with an interactive lesson about computing. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.
For parents and carers
This is an interactive lesson for Key Stage 1 computing — about 10 minutes of focused activity. Your child can watch and interact with this on their own or with you alongside. There's no pressure to finish in one sitting.
Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.
For teachers and tutors
A an interactive lesson aligned to the DfE National Curriculum for Key Stage 1 computing. Use as a standalone activity, a homework task, or a lesson plenary.
Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.
How to check the work
Ask your child to retell what they learned in their own words. If they can summarise the main idea, the lesson landed.