Skip to content
✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers
Learnaroo HubLearnarooHub
Flashcard Deck

Computing Words: Flashcards

📚 Learning Material 📖 Guidance
Flashcard deck
algorithm
step-by-step instructions
"My algorithm for making toast: 1. Put bread in toaster…"
program
a set of instructions a computer follows
An algorithm that a computer can read.
bug 🐛
a problem in a program
If the program does the wrong thing, it has a bug.
debug
find and fix the bug
Test the program, find the broken bit, fix it, test again.
predict
say what will happen
"If the robot goes ↑ ↑ →, I predict it will end up here."
sequence
steps in order
Step 1, then step 2, then step 3. Computers follow sequences.
technology
tools that use computers
Phones, tablets, microwaves, cars — all technology.
Safe
Stay safe — never share your full name, address, school, phone, or photos with strangers online.
Meet
Meeting — never meet someone in real life that you met online. Tell a grown-up if they ask.
Accept
Accepting — don't open messages, links or files from strangers. They might be hurtful or unsafe.
Reliable
Reliable — not everything online is true. People can pretend to be someone else. Check with a grown-up.
Tell 📢
Tell — if something worries you online, TELL a trusted grown-up. You won't be in trouble. Telling is the right thing.

Tap any card to flip it. On phones, swipe sideways for the next card.

Sign in to track progress automatically
📖 About this resource Tap to read

About this resource

The core vocabulary children need to discuss computing at KS1, with everyday-language meanings and concrete examples. Cards 1–7 cover the programming concepts. Cards 8–12 cover online safety vocabulary based on the standard UK SMART framework.

Children who can use these terms accurately in their own sentences are meeting the NC requirement for Y2 computing.

What you'll learn

  • Creating & debugging simple programs DfE NC Computing KS1 req 2
  • Online safety: keeping safe online DfE NC Computing KS1 req 6
  • Using technology purposefully DfE NC Computing KS1 reqs 4, 5
  • What is an algorithm? DfE NC Computing KS1 req 1

Inside this resource

  • 12 flip cards

For the student — how to do this

You're going to flip through a deck of flash cards about computing. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.

For parents and carers

This is a deck of flash cards for Key Stage 1 computing — about 10 minutes of focused activity. Your child can flip through this on their own or with you alongside. There's no pressure to finish in one sitting.

Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.

For teachers and tutors

A a deck of flash cards aligned to the DfE National Curriculum for Key Stage 1 computing. Use as a standalone activity, a homework task, or a lesson plenary.

Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.

How to check the work

Flashcards are a self-test tool. Ask the child to say what's on the back BEFORE flipping. They're ready to move on when they get 9 out of 10 correct two sessions in a row.

Progress is tracked automatically. Create a free account to keep your progress, see your improvement, and track every activity on a personal dashboard.

What it is

Quick-fire recall practice — two minutes a day.

Who it's for

Anyone, Pupil · About 5 min

How to use it

Two minutes a day, every day, gets better results than long sessions.