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✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers
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Interactive Game

Quick Look! Subitising Game

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About this resource

Subitising is recognising how many are in a small group in an instant, without counting one-by-one. This game flashes a dot pattern for a moment, then asks the child to tap the matching number. Start with the adult reading the numbers aloud.

What you'll learn

  • Subitising EYFS Number ELG

Inside this resource

  • Plays in your browser

For the student — how to do this

You're going to play a learning game about mathematics. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.

For parents and carers

This is a learning game for Early Years (EYFS) mathematics — about 10 minutes of focused activity. Your child can play this on their own or with you alongside. There's no pressure to finish in one sitting.

Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.

For teachers and tutors

A a learning game aligned to the DfE National Curriculum for Early Years (EYFS) mathematics. Use as a standalone activity, a homework task, or a lesson plenary.

Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.

How to check the work

The game shows the score in-play. The "best score" gets saved automatically to the dashboard — no manual marking needed.

Progress is tracked automatically. Create a free account to keep your progress, see your improvement, and track every activity on a personal dashboard.

What it is

Timed, scored activity that makes drilling fun.

Who it's for

Anyone, Pupil · About 5 min

How to use it

Three rounds: warm-up, main, challenge. Aim to beat your best score.