Robot Path Game
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About this resource
A direction-prediction game. Each round shows a robot on a grid with a list of move instructions (forwards 2, quarter turn clockwise, forwards 1). The child taps the square they think it ends on. Tracks correctness and reports best score.
What you'll learn
- Position & direction language DfE NC Maths KS1 geometry (Y1–Y2)
- Turns & rotation DfE NC Maths KS1 geometry (Y1–Y2)
Inside this resource
- Plays in your browser
For the student — how to do this
You're going to play a learning game about mathematics. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.
For parents and carers
This is a learning game for Key Stage 1 mathematics — about 10 minutes of focused activity. Your child can play this on their own or with you alongside. There's no pressure to finish in one sitting.
Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.
For teachers and tutors
A a learning game aligned to the DfE National Curriculum for Key Stage 1 mathematics. Use as a standalone activity, a homework task, or a lesson plenary.
Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.
How to check the work
The game shows the score in-play. The "best score" gets saved automatically to the dashboard — no manual marking needed.
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