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✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers
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Interactive Game

Movement Challenge: Tap, Move, Tick!

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About this resource

This game is different from the others — it’s designed to get the child OFF the screen and moving. A movement card appears (e.g. “Hop on one foot 10 times!” or “Catch a soft ball 5 times”), the child does the action, then taps “Done!” for the next one.

Fifteen prompts cover all three Fundamental Movement Skill categories — locomotor, stability, manipulative — at KS1-appropriate level. No score, no failure mode: the win condition is moving. Safety reminders at the start to make sure there’s a clear space.

What you'll learn

  • Locomotor: running, jumping, hopping DfE NC PE KS1 req 1 (basic movements)
  • Manipulative: throwing & catching DfE NC PE KS1 req 1 (basic movements)
  • Stability: balance & agility DfE NC PE KS1 req 1 (basic movements)

Inside this resource

  • Plays in your browser

For the student — how to do this

You're going to play a learning game about physical education. It should take about 10 minutes. Take your time — there's no rush. If you get stuck, ask a grown-up.

For parents and carers

This is a learning game for Key Stage 1 physical education — about 10 minutes of focused activity. Your child can play this on their own or with you alongside. There's no pressure to finish in one sitting.

Their best score, the time taken, and any answers they got wrong will all be saved automatically to your dashboard so you can see how they're getting on.

For teachers and tutors

A a learning game aligned to the DfE National Curriculum for Key Stage 1 physical education. Use as a standalone activity, a homework task, or a lesson plenary.

Pupils' completion data and assessment scores flow into the class dashboard so you can spot who needs support and on which sub-topic.

How to check the work

The game shows the score in-play. The "best score" gets saved automatically to the dashboard — no manual marking needed.

Progress is tracked automatically. Create a free account to keep your progress, see your improvement, and track every activity on a personal dashboard.

What it is

Timed, scored activity that makes drilling fun.

Who it's for

Anyone, Parent, Pupil · About 12 min

How to use it

Three rounds: warm-up, main, challenge. Aim to beat your best score.