- Home
- Learn
- Key Stage 1
- Design & Technology
- Evaluate
- KS1 Design & Technology — Module 3: Evaluate
KS1 Design & Technology — Module 3: Evaluate
Upgrade to access this resourceAvailable with Paid subscription.View plans
Complete these first
This module unlocks once you have completed:
📖 More information Tap to read
What you'll learn
- Evaluate KS1 D&T Y1–2
- Evaluate
Inside this resource
- 4 slides
For the student — how to do this
For parents and carers
For teachers and tutors
How to check the work
Ask the learner to show or explain one idea, then try a fresh example with suitable support. Note any prompts needed; retelling alone does not show secure understanding.
Prefer not to join? Buy just this resource
One-off price: £1.29
This resource is also included with eligible paid plans.
Buy this resource — £1.29Create a free Learning Locker first; the exact resource and price are confirmed before payment.
How to study with KS1 Design & Technology — Module 3: Evaluate
This parent guide connects the page examples with a structured study routine. The current resource is labelled Design & Technology, Key Stage 1, Year 1, Year 2, E-Learning Module. Use that context, the learning summary and published prompts to decide what successful work should reveal.
Prepare a focused session
Read the title and learning focus side by side. Ask the learner to spot the knowledge, vocabulary or technique they may need. Scan each sample and spot action words, amounts, signals, limits or less familiar terms. Agree a realistic time window, clear interruptions and prepare appropriate tools such as paper, pencil, ruler, coloured pens, calculator, headphones or a device. Encourage an independent first attempt so the work indicates secure understanding and uncertainty. A reflective pause often aids recall better than an immediate answer.
Make thinking published
Invite the learner to restate the task in their own words. They can underline essential information, separate a extended problem into shorter steps, create a representation, arrange support, rehearse a sentence or describe a planned method. Ask why their route fits and whether another plan could work. When movement stops, offer a graduated hint: rephrase the goal, point towards a relevant example, limit the choice, then demonstrate only the next step. Return responsibility directly afterwards. Spoken reasoning highlights misconceptions and practises specific subject language.
Check accuracy and understanding
Compare the attempt with published answer guidance after sustained effort. Inspect more than the final work: review the method, explanation, units, support, sequence, spelling or presentation where relevant. Ask the learner to locate the first point where their reasoning changed course. Complete corrections actively in a different colour or new space, followed by a short note of the improvement. For a correct answer, seek reasoning and one independent check. This distinguishes confident knowledge from guessing while strengthening accuracy, reflection and careful working habits.
Consolidate and extend
Finish with retrieval from memory. Cover the example and ask for the main idea, process or fact again. Create one small variation by altering a value, condition, example, viewpoint or level of support while keeping the learning focus. Invite the learner to write a comparable question and supply checking guidance. Record one success and one specific next step, perhaps reviewing terminology, practising a calculation, adding support or improving clarity. Recheck that target afterwards in the week because spaced review gives stronger information than immediate repetition.
The interactive player, downloadable file and make answer material retain their existing access controls. The guide aids preparation, discussion and review.
Sample questions and answers
Try five questions from this exact activity. Review each authored answer and explanation, then note which ideas need another look. Compare the options and explain why the answer fits. Say the reasoning aloud or write a short justification before opening the interactive player to complete the activity and save progress.
Looking at what we made is to…
- evaluate
- eat
- escape
- echo
Sample answer: evaluate
Explanation: Evaluate.
We check if our model…
- works
- sings
- sleeps
- flies
Sample answer: works
Explanation: Works (does its job).
Saying what we would change is to make it…
- better
- worse
- gone
- loud
Sample answer: better
Explanation: Better.
We can say what we…
- like
- hate only
- eat
- wear
Sample answer: like
Explanation: Like/dislike & why.
If a model does not stand up, we could make it…
- stronger
- smaller only
- quieter
- redder
Sample answer: stronger
Explanation: Stronger/more stable.