- Home
- Learn
- Key Stage 2
- Computing
- Data & information
- KS2 Computing — Module 3: Data & information
KS2 Computing — Module 3: Data & information
Upgrade to access this resourceAvailable with Paid subscription.View plans
Complete these first
This module unlocks once you have completed:
📖 More information Tap to read
What you'll learn
- Data & information KS2 Computing
- Information Technology
Inside this resource
- 4 slides
For the student — how to do this
For parents and carers
For teachers and tutors
How to check the work
Ask the learner to show or explain one idea, then try a fresh example with suitable support. Note any prompts needed; retelling alone does not show secure understanding.
Prefer not to join? Buy just this resource
One-off price: £1.29
This resource is also included with eligible paid plans.
Buy this resource — £1.29Create a free Learning Locker first; the exact resource and price are confirmed before payment.
How to study with KS2 Computing — Module 3: Data & information
This parent guide connects the page examples with a usable study routine. The present resource is labelled Computing, Key Stage 2, Year 3, Year 4, E-Learning Module. Use that setting, the learning summary and published prompts to agree what sound work should reveal.
Prepare a focused session
Read the title and learning focus together. Ask the learner to predict the ideas, terminology or plan they may need. Scan each sample and recognise instruction words, values, clues, conditions or less familiar terms. Agree a realistic time window, remove distractions and gather appropriate tools such as paper, pencil, ruler, coloured pens, calculator, headphones or a device. Encourage an unaided initial attempt so the response reveals sound understanding and uncertainty. A quiet pause often supports retrieval better than an immediate answer.
Make thinking shown
Invite the learner to restate the task in their own words. They can underline necessary information, separate a extended problem into shorter steps, create a diagram, organise details, compose a sentence or describe a planned method. Ask why their route fits and whether another plan could work. When work stops, provide a graduated hint: rephrase the goal, point towards a useful example, limit the choice, then demonstrate only the next step. Return responsibility immediately afterwards. Spoken reasoning reveals confusions and practises accurate subject language.
Check accuracy and understanding
Compare the attempt with shown answer guidance after genuine effort. Inspect more than the final response: review the method, explanation, units, details, sequence, spelling or presentation where useful. Ask the learner to identify the initial point where their reasoning changed path. Complete corrections actively in a different colour or new space, followed by a short description of the change. For a correct answer, request justification and one unaided check. This distinguishes secure ideas from guessing while developing accuracy, reflection and careful working habits.
Consolidate and extend
Finish with retrieval from memory. Cover the example and ask for the central idea, process or fact again. Create one small variation by adjusting a value, condition, example, viewpoint or level of support while keeping the learning focus. Invite the learner to write a comparable question and supply checking guidance. Record one success and one precise next step, perhaps revisiting terminology, rehearsing a calculation, adding details or developing clarity. Recheck that target afterwards in the week because spaced review gives stronger information than immediate repetition.
The interactive player, downloadable file and note answer material retain their existing access controls. The guide supports preparation, discussion and review.
Sample questions and answers
Try five questions from this exact activity. Review each authored answer and explanation, then note which ideas need another look. Compare the options and explain why the answer fits. Say the reasoning aloud or write a short justification before opening the interactive player to complete the activity and save progress.
Facts and figures that a computer stores are called…
- Data
- Doors
- Drums
- Dances
Sample answer: Data
Explanation: They are called data.
A grid that stores data in rows and columns for calculations is a…
- Spreadsheet
- Painting
- Song
- Photo
Sample answer: Spreadsheet
Explanation: It is a spreadsheet.
Computers store everything using just two digits: 0 and…
- 1
- 2
- 9
- 10
Sample answer: 1
Explanation: 0 and 1.
A number system that uses only 0 and 1 is called…
- Binary
- Decimal
- Roman
- Tens
Sample answer: Binary
Explanation: It is binary.
A single 0 or 1 in a computer is called a…
- Bit
- Byte word
- Bug
- Box
Sample answer: Bit
Explanation: It is a bit.