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E-Learning ModulePaid subscriptionIncludes a check

KS2 D&T — Module 6: Make & evaluate

Upgrade to access this resourceAvailable with Paid subscription.View plans

Key stage
Key Stage 2
Subject
Design & Technology
Time
~18 min
Access
Paid subscription
Assessment
Included
🔒

Complete these first

This module unlocks once you have completed:

📖 More information Tap to read

What you'll learn

  • Evaluate
  • Evaluate KS2 D&T Y3–6

Inside this resource

  • 4 slides

For the student — how to do this

Work through the teaching and activities, then take the check. Score 80% to earn the badge and unlock the next module — you can retake any time.

For parents and carers

Each module unlocks the next only when your child passes at 80%. A pass meets the threshold for this check. Use discussion and further practice to identify what needs revisiting.

For teachers and tutors

Gated revision sequence. Pass mark 80%; results and per-question review feed the heatmap.

How to check the work

Ask the learner to show or explain one idea, then try a fresh example with suitable support. Note any prompts needed; retelling alone does not show secure understanding.

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How to study with KS2 D&T — Module 6: Make & evaluate

This parent guide links the page examples with a structured study routine. The current resource is labelled Design & Technology, Key Stage 2, Year 3, Year 4, E-Learning Module. Use that framework, the learning summary and published prompts to decide what effective work should show.

Prepare a focused session

Read the title and learning focus side by side. Ask the learner to anticipate the ideas, language or method they may need. Scan each sample and identify instruction words, values, signals, constraints or unfamiliar terms. Agree a realistic time window, remove distractions and prepare suitable materials such as paper, pencil, ruler, coloured pens, calculator, headphones or a device. Encourage an independent opening attempt so the work shows secure understanding and uncertainty. A quiet pause often supports retrieval better than an immediate answer.

Make thinking visible

Invite the learner to restate the task in their own words. They can underline key information, break a larger problem into shorter steps, draw a model, sort details, practise a sentence or describe a planned method. Ask why their route fits and whether another strategy could work. When movement stops, provide a graduated hint: state again the goal, point towards a relevant example, narrow the choice, then model only the next step. Return ownership immediately afterwards. Spoken reasoning highlights mistakes and practises clear subject language.

Check accuracy and understanding

Compare the attempt with visible answer guidance after honest effort. Inspect more than the final work: review the method, explanation, units, details, sequence, spelling or presentation where relevant. Ask the learner to locate the opening point where their reasoning changed course. Complete corrections actively in a different colour or fresh space, followed by a short account of the correction. For a correct answer, seek support and one independent check. This separates assured ideas from guessing while developing accuracy, reflection and careful working habits.

Consolidate and extend

Finish with retrieval from memory. Cover the example and ask for the main idea, process or fact again. Create one small adaptation by altering a value, condition, example, viewpoint or level of support while keeping the learning focus. Invite the learner to write a related question and supply checking guidance. Record one success and one clear next step, perhaps returning to terminology, repeating a calculation, adding details or improving clarity. Recheck that target afterwards in the week because spaced review gives stronger information than immediate repetition.

The interactive player, downloadable file and record answer material retain their existing access controls. The guide supports preparation, discussion and review.

Sample questions and answers

Try five questions from this exact activity. Review each authored answer and explanation, then note which ideas need another look. Compare the options and explain why the answer fits. Say the reasoning aloud or write a short justification before opening the interactive player to complete the activity and save progress.

  1. Following your design plan while building is the … stage.

    • Make
    • Sleep
    • Sell
    • Sing

    Sample answer: Make

    Explanation: It is the make stage.

  2. After making a product, you should test and … it.

    • Evaluate
    • Eat
    • Erase
    • Exit

    Sample answer: Evaluate

    Explanation: You evaluate it.

  3. Checking your product against the design criteria tells you if it is…

    • Successful
    • Lost
    • Frozen
    • Loud

    Sample answer: Successful

    Explanation: It tells you if it is successful.

  4. If a product does not work well, a designer should think about how to … it.

    • Improve
    • Hide
    • Bury
    • Forget

    Sample answer: Improve

    Explanation: Think about how to improve it.

  5. Asking the user what they think of your product is getting…

    • Feedback
    • Lunch
    • A nap
    • A puppy

    Sample answer: Feedback

    Explanation: It is getting feedback.

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