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- KS2 D&T — Module 6: Make & evaluate
KS2 D&T — Module 6: Make & evaluate
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What you'll learn
- Evaluate
- Evaluate KS2 D&T Y3–6
Inside this resource
- 4 slides
For the student — how to do this
For parents and carers
For teachers and tutors
How to check the work
Ask the learner to show or explain one idea, then try a fresh example with suitable support. Note any prompts needed; retelling alone does not show secure understanding.
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How to study with KS2 D&T — Module 6: Make & evaluate
This parent guide links the page examples with a structured study routine. The current resource is labelled Design & Technology, Key Stage 2, Year 3, Year 4, E-Learning Module. Use that framework, the learning summary and published prompts to decide what effective work should show.
Prepare a focused session
Read the title and learning focus side by side. Ask the learner to anticipate the ideas, language or method they may need. Scan each sample and identify instruction words, values, signals, constraints or unfamiliar terms. Agree a realistic time window, remove distractions and prepare suitable materials such as paper, pencil, ruler, coloured pens, calculator, headphones or a device. Encourage an independent opening attempt so the work shows secure understanding and uncertainty. A quiet pause often supports retrieval better than an immediate answer.
Make thinking visible
Invite the learner to restate the task in their own words. They can underline key information, break a larger problem into shorter steps, draw a model, sort details, practise a sentence or describe a planned method. Ask why their route fits and whether another strategy could work. When movement stops, provide a graduated hint: state again the goal, point towards a relevant example, narrow the choice, then model only the next step. Return ownership immediately afterwards. Spoken reasoning highlights mistakes and practises clear subject language.
Check accuracy and understanding
Compare the attempt with visible answer guidance after honest effort. Inspect more than the final work: review the method, explanation, units, details, sequence, spelling or presentation where relevant. Ask the learner to locate the opening point where their reasoning changed course. Complete corrections actively in a different colour or fresh space, followed by a short account of the correction. For a correct answer, seek support and one independent check. This separates assured ideas from guessing while developing accuracy, reflection and careful working habits.
Consolidate and extend
Finish with retrieval from memory. Cover the example and ask for the main idea, process or fact again. Create one small adaptation by altering a value, condition, example, viewpoint or level of support while keeping the learning focus. Invite the learner to write a related question and supply checking guidance. Record one success and one clear next step, perhaps returning to terminology, repeating a calculation, adding details or improving clarity. Recheck that target afterwards in the week because spaced review gives stronger information than immediate repetition.
The interactive player, downloadable file and record answer material retain their existing access controls. The guide supports preparation, discussion and review.
Sample questions and answers
Try five questions from this exact activity. Review each authored answer and explanation, then note which ideas need another look. Compare the options and explain why the answer fits. Say the reasoning aloud or write a short justification before opening the interactive player to complete the activity and save progress.
Following your design plan while building is the … stage.
- Make
- Sleep
- Sell
- Sing
Sample answer: Make
Explanation: It is the make stage.
After making a product, you should test and … it.
- Evaluate
- Eat
- Erase
- Exit
Sample answer: Evaluate
Explanation: You evaluate it.
Checking your product against the design criteria tells you if it is…
- Successful
- Lost
- Frozen
- Loud
Sample answer: Successful
Explanation: It tells you if it is successful.
If a product does not work well, a designer should think about how to … it.
- Improve
- Hide
- Bury
- Forget
Sample answer: Improve
Explanation: Think about how to improve it.
Asking the user what they think of your product is getting…
- Feedback
- Lunch
- A nap
- A puppy
Sample answer: Feedback
Explanation: It is getting feedback.