A KS3 computing game. Byte shows binary, a logic gate or a line of code โ tap the correct output! Three missions across 18 rounds: binary conversion, logic gates and reading Python. Finish all three to earn the Code Breaker badge.
A KS1 computing game. Program Bolt the Robot to the star โ tap the arrow that moves the right way and avoids the rocks! Three levels across 18 rounds: directions, planning and debugging. Finish all three to earn the Code Breaker badge.
A bright, friendly EYFS game that helps little ones get to know the keyboard and recognise letters. A key glows โ press it on the keyboard or tap it on screen before the timer runs out! Fill the power meter to level up, and earn a fun superpower each level (extra time, double points, slow-mo, freeze and shields). Reach Level 10 to win and earn the Keyboard Hero badge.
A three-page unplugged worksheet that introduces the heart of KS1 computing โ algorithms and programs โ without needing a screen. Page 1 builds the concept of an algorithm by asking children to write step-by-step instructions for an everyday task (making toast). Page 2 introduces debugging โ finding and fixing the bug in a set of broken instructions. Page 3 has children program a robot to navigate a grid using arrow commands.
These three pages map directly to NC requirements 1 (algorithms), 2 (debugging), and 3 (predicting behaviour). Answer key included with notes on multiple valid solutions โ programming nearly always has more than one right answer.
An interactive programming puzzle that mirrors the unplugged worksheet but in a visual environment. Children tap arrow buttons to build a sequence of instructions, then press RUN to see Robbie execute their program. If he hits a wall, they can DEBUG โ clear the program and try again.
Five levels of increasing complexity introduce the core programming concepts: sequencing, prediction, debugging. Each successful level rewards a star; bug counter shows how many attempts were needed.
A 7-slide tour through KS1 computing. Each slide tackles one big idea: what counts as a computer (more than you think!), what an algorithm is, how programs work, what a bug is, and how to stay safe online.
The online safety slide uses the standard UK SMART rules adapted for KS1 children: Safe, Don’t Meet, Accepting, Reliable, Tell. Best read with a grown-up.