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Early Years (EYFS)

Ages 3โ€“5 ยท Nursery & Reception

Playful, milestone-led learning across the seven areas of the EYFS framework.

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Key Stage 1

Years 1โ€“2 ยท Ages 5โ€“7

Reading, writing, number bonds and the Phonics Screening Check.

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Key Stage 2

Years 3โ€“6 ยท Ages 7โ€“11

SATs, the times-tables check and the full wider curriculum.

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Key Stage 3

Years 7โ€“9 ยท Ages 11โ€“14

Secondary foundations building toward GCSE option choices.

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GCSE

Years 10โ€“11 ยท Ages 14โ€“16

Exam-board-matched revision for AQA, Edexcel, OCR & WJEC.

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Parents & GuardiansLearning at home

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Colour and label the key features of digital media.

Colour the digital media illustration carefully and observe its key features.

Colour the digital devices scene and find three important details.

Colour the bee-bot routes illustration carefully and observe its key features.

Colour the digital devices illustration carefully and observe its key features.

Colour carefully, then count and name the main features shown.

Computational Thinking KS3 is a five-mission Year 7 computing activity book mapped to the DfE National Curriculum for computer science. Pupils master the four pillars โ€” decomposition (breaking a problem into smaller parts), pattern recognition, abstraction (ignoring unnecessary detail) and algorithm design โ€” reason with Boolean logic using AND, OR and NOT on the values true and false, trace how a computer takes input, processes it and produces output, and read and design simple flowcharts with a start, process, decision and end. Every knowledge question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Data Representation KS3 is a five-mission Year 8 computing activity book mapped to the DfE National Curriculum for understanding how data is represented in binary. Pupils learn that computers store everything as binary (base 2), define a bit and a byte and order the units KB, MB, GB and TB, convert between binary and denary using 4-bit and 8-bit place values, and discover how text is stored with character codes such as ASCII (capital A = 65), how images are built from pixels, and how sound is captured by sampling. Every question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Digital Literacy & Online Citizen KS3 is a five-mission Year 7 computing activity book mapped to the DfE National Curriculum for using technology safely, respectfully and responsibly. Pupils learn to evaluate online information by checking the author, the date, cross-checking other sources and spotting bias and adverts; to recognise fake news and misinformation; to protect their digital footprint, privacy and personal data with strong passwords and two-factor authentication; to avoid phishing and scams; to credit sources instead of plagiarising; and to behave kindly online, stand up to cyberbullying and look after their screen-time and wellbeing. The knowledge missions are auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Programming Basics KS1 is a five-mission KS1 Computing activity book mapped to the DfE National Curriculum for programming. Children learn that a program is a set of instructions we give a computer or floor-robot, use the forward, back and turn commands, predict where a Bee-Bot will stop and which way it will face, and discover that a mistake in a program is a bug and fixing it is debugging. Most questions are auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

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