A direction-prediction game. Each round shows a robot on a grid with a list of move instructions (forwards 2, quarter turn clockwise, forwards 1). The child taps the square they think it ends on. Tracks correctness and reports best score.
A 10-question multiple-choice quiz spanning Year 1 and Year 2 position-and-direction content. Best-of-N personal best.
A 4-slide guide for parents. Covers what Year 1 and Year 2 expect; key vocabulary children should hear; 4 quick games that drill position and turn concepts; and the connection to coding (Bee-Bots, Scratch Jr).
Marker’s answers, two genuine Year 2 money misconceptions (size-equals-value, pounds-and-pence confusion), and parent prompts.
A 12-question money quiz covering the KS1 mathematics expectations: recognise and use coin/note denominations (Year 1), count in mixed coins to ยฃ1 (Year 2), find totals, calculate change, and solve money word problems.
Shopkeeper’s Day Activity Book is a five-shift Year 2 maths activity book mapped to the DfE National Curriculum for money. Children recognise coins and notes, find the total value of a set of coins, discover that the same amount can be made in different ways, and solve simple money word problems including giving change. Every question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.
A five-slide guide for parents. Slide 1 โ what schools expect. Slide 2 โ real coins vs digital. Slide 3 โ five real-life moments to practise. Slide 4 โ common stumbles. Slide 5 โ when to talk to the teacher.