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✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers✓ Mapped to the UK National Curriculum✓ Trusted by parents, teachers & schools✓ Safe, ad-free space for children✓ EYFS to GCSE — every stage covered✓ Made by qualified UK teachers
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A three-page worksheet built around the Ofsted Fundamental Movement Skills framework. Page 1 is a self-check of locomotor skills (running, jumping, hopping, skipping, galloping). Page 2 is the same for stability (balancing) and manipulative skills (throwing, catching, kicking). Page 3 asks the child to design their own 5-minute morning warm-up.

This worksheet is deliberately a SELF-ASSESSMENT, not a test. Children tick what they can do and circle one to practise next — building the “I can get better” growth mindset which is the heart of KS1 PE.

This game is different from the others — it’s designed to get the child OFF the screen and moving. A movement card appears (e.g. “Hop on one foot 10 times!” or “Catch a soft ball 5 times”), the child does the action, then taps “Done!” for the next one.

Fifteen prompts cover all three Fundamental Movement Skill categories — locomotor, stability, manipulative — at KS1-appropriate level. No score, no failure mode: the win condition is moving. Safety reminders at the start to make sure there’s a clear space.

A 6-slide tour of the big ideas of KS1 PE — the three fundamental movement skill groups (locomotor, stability, manipulative), warming up safely, simple team-game tactics (attack/defend), dance as physical activity, and the long-game point that being active makes both your body and your brain feel better.

This is the only resource in the pack the child can complete fully on the screen. The others are mostly designed to launch them into actual physical activity.

A ten-question quiz on KS1 PE concepts — categorising movement skills (is throwing a locomotor or manipulative skill?), team-game tactics (attack vs defend), warming up, and basic body knowledge. Several questions are framed around real scenarios (“you’re about to play football — what should you do FIRST?”) to test understanding rather than recall.

The vocabulary children need to talk about movement and games at KS1. Each card pairs a term with a clear definition and an everyday example. Builds the language of PE so children can describe what they’re doing — a real Y2 NC expectation (“evaluating performance”).

Five active games designed for home — living room, hallway, garden, park. Each uses only things you’ve already got (rolled-up socks, a chair, an open space). Every game targets specific NC PE skills: running & stopping, throwing accuracy, balance, dance creativity, catching and passing.

Each game has an “easier” and “harder” variation so it works across different ability levels and as the child improves. Safety reminders throughout — clear space, soft objects, supervision recommended for the throwing game.

A short guide for parents. The UK Chief Medical Officers recommend at least 60 minutes of moderate activity per day for primary-age children — and most don’t hit it. This guide gives four practical ideas to help, the Daily Mile concept (which many UK schools now run), and the genuinely important conversation about what to say when your child claims they’re “rubbish at sport”.

A planning companion for the KS1 PE unit. Maps the pack’s resources to the three NC statutory requirements (basic movements, team games, dance) and the Ofsted-aligned Fundamental Movement Skills framework. Includes detailed safety guidance, a section on managing the “I don’t want to play” / less-confident pupil, and a 6-lesson scheme.

Particularly useful is the honest section on this pack’s limits — Learnaroo Hub can’t replace a real PE lesson, but can prepare children for one and support home activity.