An EYFS world game. Hoppy the Rabbit shows an animal โ tap the home where it lives! Three habitat adventures across 18 rounds with combos and confetti. Finish all three to earn the Nature Explorer badge.
A KS1 science game. Professor Sprout asks a question โ tap the best answer! Three missions across 18 rounds: living things, parts of a plant and everyday materials. Finish all three to earn the Science Spotter badge.
A chemistry tower-defense game. Answer AQA GCSE Chemistry questions to generate energy, build defence towers, and stop waves of contaminant particles from reaching the reactor Core. A five-sector campaign with a storyline, plus an endless mode โ pick your cadet name and avatar, choose Foundation, Higher or Triple difficulty, and climb the leaderboard. Complete the campaign to earn the Core Guardian badge.
The vocabulary that makes Y2 science work. Each card pairs a property word with a clear meaning and a real-world example.
Materials Investigator: 5-Page Lab Book is a five-lab Year 2 science activity book mapped to the DfE National Curriculum for uses of everyday materials. Children name wood, plastic, glass, metal, water and rock from real-world clues, sort out their properties, compare the suitability of materials for particular jobs, and investigate how solid objects change shape by squashing, bending, twisting and stretching, with a simple working-scientifically prediction task. Every question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.
A short guide for parents and carers. Y2 materials is almost free to teach at home โ the world is already made of the eight materials on the curriculum list.
A planning companion for the Y2 “Uses of everyday materials” unit. Maps each resource to its statutory requirement, flags the misconceptions Y2 children consistently show, identifies cross-cutting working-scientifically opportunities, and lays out a 4-lesson scheme.
A three-page Y2 science worksheet covering both statutory requirements. Page 1 matches the right material to the right use. Page 2 asks WHY (linking property to suitability). Page 3 covers the four ways shapes can change.
A 10-round multiple-choice game where children pick the most suitable material for each object Mr Wobble needs. Wrong answers explain WHY they wouldn’t work (paper umbrella โ “it would fall apart in the rain!”). Builds the Y2 suitability skill through humour.
A 6-slide lesson introducing material suitability, the four ways shapes can change, and three real historical inventors named in the NC document (John Dunlop, Charles Macintosh, John McAdam). Designed for shared reading with an adult.