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Early Years (EYFS)

Ages 3โ€“5 ยท Nursery & Reception

Playful, milestone-led learning across the seven areas of the EYFS framework.

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Key Stage 1

Years 1โ€“2 ยท Ages 5โ€“7

Reading, writing, number bonds and the Phonics Screening Check.

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Key Stage 2

Years 3โ€“6 ยท Ages 7โ€“11

SATs, the times-tables check and the full wider curriculum.

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Key Stage 3

Years 7โ€“9 ยท Ages 11โ€“14

Secondary foundations building toward GCSE option choices.

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GCSE

Years 10โ€“11 ยท Ages 14โ€“16

Exam-board-matched revision for AQA, Edexcel, OCR & WJEC.

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Parents & GuardiansLearning at home

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Quizzes, games and past papers mapped to exactly what you're studying.

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A ten-question quiz spanning the breadth of the KS1 D&T programme of study โ€” the design-make-evaluate process, structural stability, mechanisms, where food comes from, and the basic vocabulary of evaluation.

Best taken after the e-learning lesson. The structures and mechanisms questions test understanding through real-world examples (towers, scissors, seesaws) rather than abstract rules.

Five Mini-Projects: Your D&T Project Book is a five-project Years 1–2 Design & Technology activity book mapped to the DfE National Curriculum. Children follow the design, make and evaluate cycle to plan and build a free-standing structure, create a simple moving mechanism, sew or join a textile product, and cook a healthy snack while learning where everyday foods come from. A few short knowledge checks are auto-marked on screen, while every project includes a real hands-on design-and-make task and an honest evaluation. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

A planning companion for the KS1 D&T unit. Maps every resource to specific NC strands (design, make, evaluate, technical knowledge, cooking & nutrition), gives food-safety guidance for the cooking project, and lays out a 6-lesson scheme using the pack’s resources.

Particularly useful is the section on the most-missed bit of KS1 D&T: actually teaching children to write design criteria, not just follow them. This is the Y2 expectation that elevates D&T from craft to design.

A three-page worksheet that introduces the design-make-evaluate process โ€” the heart of every D&T project from Year 1 to GCSE. Page 1 asks the child to write “design criteria” (the rules their product must follow) for a real brief: a lunchbox for a friend. Page 2 is a sketch space for their design with arrows and labels. Page 3 evaluates a finished product against the criteria โ€” what worked, what would they change?

This worksheet is deliberately a planning tool, not the project itself. The activity book in this pack provides the actual mini-projects (structures, mechanisms, textiles, food). Use this worksheet alongside any of them.

An interactive structures puzzle. The child picks a base shape, middle section and top section for a tower, then runs a “wind test” to see if it stays standing. Five levels of increasing difficulty teach the core KS1 D&T technical knowledge: structures can be made stronger, stiffer and more stable by choosing wider bases, lower centres of gravity, and triangular supports.

Wrong choices show WHY they failed (e.g. “the narrow base couldn’t support the wider top โ€” top-heavy”). Hits NC requirement “build structures, exploring how they can be made stronger, stiffer and more stable” without needing physical materials.

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