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Early Years (EYFS)

Ages 3–5 · Nursery & Reception

Playful, milestone-led learning across the seven areas of the EYFS framework.

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Key Stage 1

Years 1–2 · Ages 5–7

Reading, writing, number bonds and the Phonics Screening Check.

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Key Stage 2

Years 3–6 · Ages 7–11

SATs, the times-tables check and the full wider curriculum.

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Key Stage 3

Years 7–9 · Ages 11–14

Secondary foundations building toward GCSE option choices.

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GCSE

Years 10–11 · Ages 14–16

Exam-board-matched revision for AQA, Edexcel, OCR & WJEC.

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A ten-question quiz spanning the breadth of the KS1 D&T programme of study — the design-make-evaluate process, structural stability, mechanisms, where food comes from, and the basic vocabulary of evaluation.

Best taken after the e-learning lesson. The structures and mechanisms questions test understanding through real-world examples (towers, scissors, seesaws) rather than abstract rules.

The vocabulary children need to talk about design and technology at KS1. Each card pairs a term with a clear everyday-language definition and a real-world example. Used as a starter or homework warm-up, the deck embeds the language children need to discuss their own making.

Five Mini-Projects: Your D&T Project Book is a five-project Years 1–2 Design & Technology activity book mapped to the DfE National Curriculum. Children follow the design, make and evaluate cycle to plan and build a free-standing structure, create a simple moving mechanism, sew or join a textile product, and cook a healthy snack while learning where everyday foods come from. A few short knowledge checks are auto-marked on screen, while every project includes a real hands-on design-and-make task and an honest evaluation. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

A short guide for parents and carers. KS1 D&T is one of the easiest curriculum subjects to support at home — you almost certainly already do most of it without knowing. The junk box, the kitchen, the toy that broke and got fixed — all real D&T.

Four practical ideas, all using stuff you’ve already got.

A planning companion for the KS1 D&T unit. Maps every resource to specific NC strands (design, make, evaluate, technical knowledge, cooking & nutrition), gives food-safety guidance for the cooking project, and lays out a 6-lesson scheme using the pack’s resources.

Particularly useful is the section on the most-missed bit of KS1 D&T: actually teaching children to write design criteria, not just follow them. This is the Y2 expectation that elevates D&T from craft to design.

A three-page worksheet that introduces the design-make-evaluate process — the heart of every D&T project from Year 1 to GCSE. Page 1 asks the child to write “design criteria” (the rules their product must follow) for a real brief: a lunchbox for a friend. Page 2 is a sketch space for their design with arrows and labels. Page 3 evaluates a finished product against the criteria — what worked, what would they change?

This worksheet is deliberately a planning tool, not the project itself. The activity book in this pack provides the actual mini-projects (structures, mechanisms, textiles, food). Use this worksheet alongside any of them.

A 7-slide tour that helps children realise EVERY man-made object around them was designed by someone, often with the same design-make-evaluate process they’re learning. Each slide pairs a familiar object with the key D&T idea behind it: chairs (structures), kitchen scissors (mechanisms), backpacks (textiles), and a peanut-butter sandwich (cooking/nutrition).

Best read with a grown-up. Slide 7 is a “spot the designer” walk-around-the-house challenge.

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