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A self-marking KS3 computing activity book — master the four pillars, reason with Boolean logic (AND, OR, NOT), trace input to output, then decompose a task and draw a flowchart. Print or play.
- Access
- Locked — access required
- Assessment
- Not included
- Format
- Activity Book
- Subject
- Computing
- Level
- Key Stage 3
- Typical time
- 60 minutes
- Length
- 5 pages
What you’ll learn
Use this Activity Book to practise and consolidate Computing knowledge and skills at Key Stage 3. Return to it as often as your access allows to build confidence and fluency.
Resource preview
A self-marking KS3 computing activity book — master the four pillars, reason with Boolean logic (AND, OR, NOT), trace input to output, then decompose a task and draw a flowchart. Print or play.
This preview uses the public resource summary only. The activity and any files remain protected until access is granted.