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Early Years (EYFS)

Ages 3โ€“5 ยท Nursery & Reception

Playful, milestone-led learning across the seven areas of the EYFS framework.

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Key Stage 1

Years 1โ€“2 ยท Ages 5โ€“7

Reading, writing, number bonds and the Phonics Screening Check.

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Key Stage 2

Years 3โ€“6 ยท Ages 7โ€“11

SATs, the times-tables check and the full wider curriculum.

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Key Stage 3

Years 7โ€“9 ยท Ages 11โ€“14

Secondary foundations building toward GCSE option choices.

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GCSE

Years 10โ€“11 ยท Ages 14โ€“16

Exam-board-matched revision for AQA, Edexcel, OCR & WJEC.

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Parents & GuardiansLearning at home

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Algorithms Unplugged is a five-mission KS1 Computing activity book mapped to the DfE National Curriculum for algorithms, and it needs no computer at all. Children learn that an algorithm is a set of clear step-by-step instructions, put the steps for making toast in the right order, give a robot precise instructions, spot a step that is in the wrong order, and steer a robot around a grid using forwards, turn left and turn right โ€” before writing and testing their own algorithm. Most questions are auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Programming Detective KS3 is a five-mission Year 8 computing activity book mapped to the DfE National Curriculum for programming at Key Stage 3. Pupils identify the three programming constructs โ€” sequence, selection and iteration โ€” store values in variables, name data types (integer, string, boolean and real/float), use operators and design algorithms in pseudocode or a flowchart, then find and fix bugs and read simple Python. Every knowledge question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Networks & the Internet KS3 is a five-mission Year 9 computing activity book mapped to the DfE National Curriculum for computer networks including the internet. Pupils define a network as two or more devices sharing data, separate a LAN from a WAN, distinguish the World Wide Web from the internet it runs on, identify routers, switches, servers, clients and IP addresses, and explain how data travels in packets protected by protocols such as HTTP and HTTPS, encryption and strong passwords. Every question is auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Coding & Algorithms Detective KS2 is a five-mission Computing activity book mapped to the DfE National Curriculum for Key Stage 2 Computer Science (algorithms and programming). Children learn what an algorithm and a program are, identify sequence, repetition/loops and selection (ifโ€ฆthen), and use logical reasoning to detect and correct errors by debugging a mixed-up set of steps โ€” before decomposing an everyday task and writing their own algorithm. Missions 1โ€“3 are auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Information Technology Explorer KS2 is a five-mission Computing activity book mapped to the DfE National Curriculum for information technology at Key Stage 2. Children learn to choose appropriate software for a job โ€” a word processor for writing, a spreadsheet for numbers and data, presentation software for slideshows and paint software for pictures โ€” explore the cells, rows and columns of a spreadsheet, search the web with sensible keywords, judge how reliable online information is, and collect and present their own data as a chart while saving work with clear file names and folders. Most questions are auto-marked on screen, or the whole book can be printed with a full answer key. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Colour the digital devices scene and find three important details.

Colour the bee-bot routes scene and find three important details.

Colour carefully, then count and name the main features shown.

Colour the bee-bot routes illustration carefully and observe its key features.

Find three curriculum clues in this digital media illustration, explain each choice, then colour it.

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