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Early Years (EYFS)

Ages 3โ€“5 ยท Nursery & Reception

Playful, milestone-led learning across the seven areas of the EYFS framework.

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Key Stage 1

Years 1โ€“2 ยท Ages 5โ€“7

Reading, writing, number bonds and the Phonics Screening Check.

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Key Stage 2

Years 3โ€“6 ยท Ages 7โ€“11

SATs, the times-tables check and the full wider curriculum.

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Key Stage 3

Years 7โ€“9 ยท Ages 11โ€“14

Secondary foundations building toward GCSE option choices.

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GCSE

Years 10โ€“11 ยท Ages 14โ€“16

Exam-board-matched revision for AQA, Edexcel, OCR & WJEC.

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Quizzes, games and past papers mapped to exactly what you're studying.

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GCSE Design & Technology Workbook is a five-mission revision activity book mapped to the board-neutral core of the GCSE Design & Technology specifications (AQA, Edexcel/Pearson, OCR and WJEC Eduqas). Students revise the iterative design process, design contexts, briefs and specifications and the 6 Rs of sustainability; classify materials (papers and boards, natural and manufactured timbers, ferrous and non-ferrous metals and alloys, thermoforming and thermosetting polymers, woven and non-woven textiles and smart materials); and compare manufacturing processes and scales of production, mechanical devices, energy generation, electronic systems, ergonomics, CAD/CAM and new and emerging technologies. Knowledge checks are auto-marked on screen, the brief-writing and product-evaluation tasks are open, and the book includes teacher, parent and student notes with high-contrast and large-text SEND-friendly modes.

Technical Principles KS3 is a five-mission Year 9 Design & Technology activity book mapped to the DfE National Curriculum for Technical Principles. Pupils explore the forces of tension and compression on structures and how triangulation, folding and webbing make them stronger and stiffer; investigate the mechanisms that change movement and force (levers with a fulcrum, effort and load, plus linkages, gears, pulleys and cams) and the four types of motion (linear, rotary, reciprocating and oscillating); and follow simple electronic systems from input to process to output using sensors, switches, buzzers and LEDs, before comparing renewable and non-renewable energy. They then design a mechanism of their own and spot these principles in real products. Knowledge checks are auto-marked on screen, the design tasks are open, and the book includes teacher, parent and pupil notes with high-contrast and large-text SEND-friendly modes.

Design Thinking KS3 is a five-mission Year 8 Design & Technology activity book mapped to the DfE National Curriculum for Design. Pupils follow the iterative design process (investigate, design, make and evaluate, then repeat), learn the difference between a design brief and a specification, and identify the client and the user and their needs. They research existing products and run a user survey, generate ideas with annotated sketches and mood boards, and communicate designs with isometric and perspective sketches and CAD. They also design responsibly using the 6 Rs, anthropometrics and ergonomics before writing their own brief and annotating a design idea. Knowledge checks are auto-marked on screen, the design tasks are open, and the book includes teacher, parent and pupil notes with high-contrast and large-text SEND-friendly modes.

Making & Manufacturing KS3 is a five-mission Year 8 Design & Technology activity book mapped to the DfE National Curriculum for Make. Pupils sort materials into families (woods, metals, polymers and textiles) and learn to tell ferrous from non-ferrous, hardwood from softwood, and thermoforming from thermosetting plastics. They measure and mark out with a ruler, try square and template, name common tools and their jobs (tenon saw, file, bench hook and vice), and choose between temporary fixings such as screws and permanent joins such as glue, solder and welding. They meet accuracy, tolerance and quality control, then plan a safe make using the correct PPE and respecting machine guards. Knowledge checks are auto-marked on screen, the planning tasks are open, and the book includes teacher, parent and pupil notes with high-contrast and large-text SEND-friendly modes.

Evaluating Design KS3 is a five-mission Year 9 Design & Technology activity book mapped to the DfE National Curriculum for the Evaluate strand. Pupils test a product against its specification, decide whether it is fit for purpose, and gather user feedback through surveys and testing. They identify strengths and weaknesses, compare with existing products, analyse the work of past and present designers, and weigh up environmental and social impact using the 6 Rs (reduce, reuse, recycle, rethink, refuse, repair). They finish by suggesting improvements and using real user feedback to plan a redesign, all while telling objective evidence from subjective opinion. Knowledge checks are auto-marked on screen, the evaluation tasks are open, and the book includes teacher, parent and pupil notes with high-contrast and large-text SEND-friendly modes.

Design & Make KS1 is a five-mission KS1 Design & Technology activity book mapped to the DfE National Curriculum. Children learn the design, make and evaluate cycle, get to know their tools and materials, and stay safe as they join card with glue, tape and split pins, build strong, stiff and stable structures like a card tower, and make simple mechanisms such as a lever or slider. Short knowledge checks are auto-marked on screen, while every mission includes a real hands-on make-it task and an honest evaluation. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Evaluate My Design KS1 is a five-mission Year 2 Design & Technology activity book mapped to the Evaluate strand of the DfE National Curriculum. Children learn what it means to evaluate — to look at what they made and decide what is good and what could be better. They explore and evaluate everyday existing products (what it is for, who it is for, what it is made of, and whether they like it), compare a model they made to their original plan or design criteria, and give one star (something that went well) and one wish (something to improve). Short knowledge checks are auto-marked on screen, while the reflective evaluate-your-own-model tasks are open and printable. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Evaluate My Design KS2 is a five-mission Year 5 Design & Technology activity book mapped to the DfE National Curriculum Evaluate strand. Children learn to investigate and analyse existing products by their purpose, user, materials and how they work, write and test against design criteria, carry out a simple fair test, and explore how key events and individual inventors have shaped design. Short knowledge checks are auto-marked on screen, while reflective missions guide children to evaluate a real product and give feedback to improve a design of their own. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

Food & Nutrition KS3 is a five-mission Year 8 Design & Technology activity book mapped to the DfE National Curriculum for Food Preparation & Nutrition. Pupils use the Eatwell Guide to understand a balanced diet, explore the three macronutrients (carbohydrates for energy, protein for growth and repair, and fats for energy and warmth) and the micronutrients (vitamins and minerals such as vitamin C, calcium and iron, plus fibre and water), and learn that food energy is measured in kilocalories. They then apply food hygiene and safety rules, compare cooking methods and consider seasonality and food miles before planning a balanced meal of their own. Knowledge checks are auto-marked on screen, the planning tasks are open, and the book includes teacher, parent and pupil notes with high-contrast and large-text SEND-friendly modes.

Cooking & Nutrition Workshop KS2 is a five-mission Design & Technology activity book mapped to the DfE National Curriculum. Children use the Eatwell Guide to sort foods into groups, learn what a balanced and varied diet means and why we aim for at least 5 portions of fruit and vegetables a day, discover where food comes from — grown on farms, caught at sea and reared — and explore the seasonality of British food. They then write a kitchen hygiene and safety pledge and design their own healthy meal. Short knowledge checks are auto-marked on screen, while the pledge and meal-plan tasks are open and printable. Includes teacher, parent and pupil notes and is fully SEND-friendly with high-contrast and large-text modes.

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